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Re: [Public WebGL] Adding types to signatures in detail boxes

On May 3, 2010, at 5:48 PM, Kenneth Russell wrote:

>> ...Leaving off the additional parameters in this case is not that bad. But maybe it is. I guess I think we should try to collapse everything or nothing.
> Upon further thought I agree with your suggestion and it does shorten
> this portion of the spec significantly. As another data point Jacob
> Seidelin coalesces these functions in the same way in his WebGL cheat
> sheet at http://www.nihilogic.dk/labs/webgl_cheat_sheet/WebGL_Cheat_Sheet.htm
> . I've checked in this change.

Looks great.


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