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Re: [Public WebGL] Addition to WebGLContextLostEvent wrt extensions

On Apr 22, 2010, at 10:30 AM, Gregg Tavares wrote:

> So I worked through some sample code using WebGLContextRestored and convinced myself my fears were unfounded. Thank you for being patient with me.

Wait. I need context. Our current proposal has a WebGLContextRestorable event and a restore() method (replace restore with reset as needed). Is that your assumption, too?


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