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Re: [Public WebGL] Anti-aliasing issues on Minefield and Webkit

Yeah, I'll have to create a reduced test case for both browsers and submit the bugs.


----- Original Message -----
From: Chris Marrin <cmarrin@apple.com>
Date: Friday, April 16, 2010 1:13 pm
Subject: Re: [Public WebGL] Anti-aliasing issues on Minefield and Webkit
To: Andor Salga <asalga@learn.senecac.on.ca>
Cc: "Mo, Zhenyao" <zhenyao@gmail.com>, public webgl <public_webgl@khronos.org>, Al MacDonald <al@bocoup.com>, David Humphrey <David.Humphrey@senecac.on.ca>, Corban Brook <corbanbrook@gmail.com>

> On Apr 16, 2010, at 3:49 AM, Andor Salga wrote:
> > I'm thinking it isn't implemented in Minefield. If that's the
> case, I don't have much
> > choice other than waiting for a patch. If I don't see a fix on
> Webkit, I'll just
> > have to leave it enabled.
> It would be really useful if you could submit a but to
> http://bugs.webkit.org with a description of your hardware and a
> test case showing the problem.
> -----
> ~Chris
> cmarrin@apple.com
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