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Re: [Public WebGL] Re: Quake II on WebGL



This does highlight the need for some kind of mouse locking feature :-/

--Oliver

On Apr 2, 2010, at 12:36 PM, Kenneth Russell wrote:

> On Fri, Apr 2, 2010 at 5:29 AM, Joel Webber <jgw@google.com> wrote:
>> In case you haven't seen this elsewhere, several of us just made public our
>> WebGL port of the Quake II engine:
>>   http://googlewebtoolkit.blogspot.com/2010/04/look-ma-no-plugin.html
>>   http://code.google.com/p/quake2-gwt-port/
>> I thought this might be of some interest to this list, as it's probably the
>> heaviest use of WebGL I've seen to date. It's basically a straight port of
>> the original Quake II C code, via Java, and through GWT to translate it to
>> Javascript. We've learned a lot of things about performance in the process,
>> which we intend to write up as soon as we have a few spare cycles. To
>> foreshadow a bit, let me say that the new Typed Arrays proposal
>> (https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/TypedArray-spec.html)
>> is definitely on the right track for solving some of our most egregious
>> performance issues.
>> Have a look if you have a moment, and feel free to ask us any questions you
>> may have.
> 
> This is really amazing and a remarkable technical achievement. Awesome work!
> 
> We would really appreciate hearing your feedback on the typed array
> proposal sooner rather than later if your larger performance writeup
> will take some time. We're in the process of refactoring the WebGL
> specification to reference the typed array spec, and would like to
> start soliciting feedback on typed arrays in other working groups.
> Your work on quake2-gwt will provide an immensely compelling argument
> for providing fast and low-level access to binary data in JavaScript.
> 
> -Ken
> 
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