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Re: [Public WebGL] A Declarative node set for WebGL?
On Fri, Feb 26, 2010 at 1:39 PM, Thatcher Ulrich <firstname.lastname@example.org>
A 3d scene graph layered on top of WebGL (and/or other rendering
backends) in the form of a library: sure, the more the merrier --
WebGL should try to be functional enough to make this work well.
(...) If a dominant scenegraph library emerges out of that, then think about standardizing it.
Premature standardization is root of all evil! ;-)