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RE: [Public WebGL] A Declarative node set for WebGL?



As an X3D author, what I require of WebGL is that X3D-encoded content using WebGL play reliably over long lifecycles.   I want the WebGL to be as invisible as it can be made.  

 

len

 

-----Original Message-----
From: owner-public_webgl@khronos.org [mailto:owner-public_webgl@khronos.org] On Behalf Of Gregg Tavares
Sent: Wednesday, February 24, 2010 8:33 PM
To: Chris Marrin
Cc: public webgl
Subject: Re: [Public WebGL] A Declarative node set for WebGL?

 

A scene node representation will pretty much only get you some spinning models at best. (I'm sure the X3D guys will disagree).