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Re: [Public WebGL] webgl canvas compositing into webpage.

Just my 2c here, but I agree with Mark, making this spec implementable using OGL ES seems like the best way to get implementations in HW on mobile devices, especially if the device was designed to only include the features required by the OGL ES spec.


On Wed, Feb 24, 2010 at 8:03 AM, Mark Callow <callow_mark@hicorp.co.jp> wrote:
Hi Chris,

Why non-normative?

If you specify something that can't be implemented with OGL ES, I think
you will be making unnecessary difficulties for implementers, especially
those implementing on mobile devices. If OGL h/w is present, it is
likely to be used for page compositing, especially if blending is involved.



On 24/02/2010 07:38, Chris Marrin wrote:
> On Feb 22, 2010, at 6:27 PM, Mark Callow wrote:
>> CLAMP_TO_BORDER is not supported on OGL ES. Therefore WebGL needs to
>> specified CLAMP_TO_EDGE or you won't be able to implement on top of true
>> OpenGL ES.
> The spec doesn't require OpenGL, or even an OpenGL-like renderer be used to do page compositing. So GLES constraints are not the issue here. But I agree with Gregg that consistency is important. So maybe we should add some non-normative text that describes the desired behavior of a page compositor?
> Gregg can you come up with some words about that?
> -----
> ~Chris
> cmarrin@apple.com
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