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[Public WebGL] Clarified WebGLArray.slice()



I've added a sentence to the documentation of WebGLArray.slice(),
borrowed from Vlad's typed array proposal at
http://people.mozilla.com/~vladimir/jsvec/TypedArray-spec.html , to
indicate that the offset and length are clamped to the valid index
range of the current view. Sorry for not posting this for discussion
before making the change, but there's an associated urgent bug fix.

Please post any feedback to the list.

-Ken
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