[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Extension mechanism for WebGL

Does the proposed extension mechanism have any issues if WebGL decides to support shared GL resources in the future?

For example, if I tell 2 contexts to share resources, I enable floating point textures in 1 context, I make a floating point texture, what happens if I try to use that floating point texture in the second context?