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Re: [Public WebGL] getContext multiple context language
On 1/22/2010 6:01 PM, Chris Marrin wrote:
I think I get why you pass the attrs as 'object' rather than
WebGLContextAttributes, but I wonder if it would be better to have a
common subclass (ContextAttributes?) that we
derive WebGLContextAttributes from and is the type of the 'attributes'
param. I'm not sure it makes much difference, but I think we should
use strong typing unless there's a reason not to.
We could, but I'm not sure if it would add any value -- that object
would look like:
interface CanvasContextAttributes { };
Requiring that all attributes objects derive from this might be nice,
but some contexts may want to use a plain string for attributes; I don't
think we should restrict those unnecessarily.
- Vlad
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