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Re: [Public WebGL] gl.enable(gl.TEXTURE_2D)



2010/1/21 Kenneth Russell <kbr@google.com>
To clarify, I should have said, if you're trying to use WebGL inside
of Chrome, use the Chromium continuous builds rather than the Dev
Channel builds for the time being.

Thanks, Kenneth.  I'll adjust my own "getting a WebGL browser" page appropriately.


Regards,

Giles
--
Giles Thomas
giles@giles.net
http://www.gilesthomas.com/
http://learningwebgl.com/
http://www.baroque-project.net/