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Re: [Public WebGL] NPOT (non-power-of-two) textures

OpenGL ES only supports NPOT, not RT. So does that mean we leave these older cards in the cold? The only options I see are:

OpenGL-ES does not support full NPOT textures.  It has similar restrictions to rectangle, except the texture coordinates are normalized.  It may be possible to emulate them with Rectangle, but I haven't dug into all of the semantics.
-- Kenneth Waters