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Re: [Public WebGL] separate typed array spec?
- To: Vladimir Vukicevic <vladimir@mozilla.com>
- Subject: Re: [Public WebGL] separate typed array spec?
- From: Shiki Okasaka <shiki@google.com>
- Date: Thu, 14 Jan 2010 17:35:48 +0900
- Cc: public webgl <public_webgl@khronos.org>, Ian Hickson <ian@hixie.ch>, Sam Weinig <weinig@apple.com>
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- In-reply-to: <4B4B8B13.9060700@mozilla.com>
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- Sender: owner-public_webgl@khronos.org
If we will follow the current Web IDL editor's draft, it seems using
the T[] notation for arrays might be a good starting point to me [0].
Then the language bindings for T[] could be further elaborated.
I think CanvasPixelArray for CanvasRenderingContext2D can also be expressed as,
readonly attribute octet[] data;
in ImageData without using unnamed getters and setters.
[0] http://dev.w3.org/2006/webapi/WebIDL/#idl-array
- Shiki
On Tue, Jan 12, 2010 at 5:33 AM, Vladimir Vukicevic
<vladimir@mozilla.com> wrote:
>
> There's been a lot of interest in using the webgl typed arrays for other uses; any objections to me creating a separate standalone spec for them, to make it easier to pass around and get feedback on this? I wouldn't pull out the current Array sections from the WebGL spec, but would keep them in sync. If the standalone spec takes off, then we can evaluate whether we want the WebGL spec to refer to it.
>
> - Vlad
>
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