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Re: [Public WebGL] Size of GL_FLOAT

On Jan 12, 2010, at 3:08 PM, Kenneth Russell wrote:

> ...We already specify the size of each type in the WebGLArray. That constrains what the vertex arrays can contain, which constrains the underlying OpenGL (or other) implementation. If a WebGLFloatArray contains 32 bit floats in every implementation and the VBO is sent in and defined as a buffer of FLOAT type, then WebGL constrains the type of FLOAT to be 32 bits.
> This is one way of looking at it: that the WebGL spec implies constraints on the OpenGL implementation underneath, for example that it supports 32-bit floats as input data. Another way of looking at it is that WebGL conforms to the typedefs of the OpenGL implementation on the platform.
> So wouldn't it be best to remove sizeInBytes() and replace it with constants for each supported WebGLArray type? This might be best done with a constant in each WebGLArray subtype (WebGLFloatArray.SIZE, WebGLUnsignedByteArray.SIZE, etc.).
> Realistically I think that every OpenGL implementation out there will support the primitive data types currently in the WebGL spec, so it's OK with me if we make this change. I would suggest a name like WebGLFloatArray.ELEMENT_SIZE to be more clear about the meaning.

ELEMENT_SIZE makes me thing of elements in an array, not bytes. Maybe we should just go with SIZE_IN_BYTES (as wordy as that is), or BYTE_SIZE? :-)


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