Kenneth Russell wrote:
On Fri, Jan 8, 2010 at 2:54 PM, Chris Marrin <email@example.com> wrote:It is not a "feature" of every OpenGL ES 1.1 window system binding. I put feature in quotes because the feature is supported by the EGL API but implementations are not required to support EGL surfaces that can be rendered to by multiple contexts. I have not yet worked with enough ES 2.0 implementations to be able to make the same statement for that but I would not be in the least surprised to find similarly limited implementations.
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