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Re: [Public WebGL] gl.sizeInBytes



On Jan 10, 2010, at 11:44 PM, Patrick Baggett wrote:

> It is hardly a matter of "does a GL implementation have 64-bit GL_FLOATs", but more of "the WebGL spec explicitly states the size of its types." -- the latter entirely shutting off the concept of "implementation dependent" sizes.
> 
> Vlad's right, even if gl.sizeInBytes(GL_FLOAT) did return 8 (double prec.) there would be no way to efficiently/portably buffer the data.


So then maybe it would be better to replace these with constants (ctx.FLOAT_SIZE, ctx.INT_SIZE, ctx.UNSIGNED_SHORT_SIZE), etc.?

-----
~Chris
cmarrin@apple.com




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