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[Public WebGL] gl.sizeInBytes



In section 5.13.3, the first table defines the different types of WebGL[Type]Arrays, and in that process, it defines the size, down to the bit, of the elements inside each array. Since these types are already completely specified, what is the purpose of WebGLContext::sizeInBytes()?

Or to put it another way, how would app handle sizeInBytes(FLOAT) == 8 if 5.13.3 defines WebGLFloatArray to be 32-bit floating point values? Wouldn't it make more sense for WebGL[Type]Arrays to have elements of size sizeInBytes([Type])? Or keep 5.13.3 and drop sizeInBytes() entirely?

Patrick Baggett