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RE: [Public WebGL] Some WebGL draft feedback




I have some questions about the <script> tag for including vertex / fragment shaders in the webpage. I see in the apple demo’s that they use “x-shader/x-vertex” and “x-shader/x-fragment” as script type. Is this the proposed standard type? I would prefer something like “text/glsl” or “text/shader” because its looks more like the existing “text/_javascript_” type.


Is there a way to include binary or encoded shaders. I believe the real power of WebGL will be in the shaders and I like to protect this.


What is the best way to do full screen mode?


Best regards,

Carl van Heezik






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