WebGL Public Archives: October 2012 (date view)



October 01, 12

   Re: [Public WebGL] option for suggesting "low power" mode at context creation Mark Callow
   Re: [Public WebGL] option for suggesting "low power" mode at context creation Mark Callow
   Re: [Public WebGL] option for suggesting "low power" mode at context creation Florian Bösch
   [Public WebGL] uniform array of structs in latest chrome Andrew
   Re: [Public WebGL] uniform array of structs in latest chrome Florian Bösch
   Re: [Public WebGL] uniform array of structs in latest chrome Andrew
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux 社用
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux 社用
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Vladimir Vukicevic
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux 社用
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Nat Duca
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Mark Callow
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Brandon Jones

October 02, 12

   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux 社用

October 03, 12

   Re: [Public WebGL] option for suggesting "low power" mode at context creation Chris Marrin
   Re: [Public WebGL] option for suggesting "low power" mode at context creation Florian Bösch
   Re: [Public WebGL] option for suggesting "low power" mode at context creation David Sheets

October 04, 12

   Re: [Public WebGL] option for suggesting "low power" mode at context creation Steve Baker

October 05, 12

   [Public WebGL] High number of failures in conformance suite Colin Mackenzie

October 06, 12

   Re: [Public WebGL] High number of failures in conformance suite Florian Bösch

October 07, 12

   Re: [Public WebGL] High number of failures in conformance suite Colin Mackenzie
   Re: [Public WebGL] High number of failures in conformance suite Florian Bösch
   Re: [Public WebGL] High number of failures in conformance suite Colin Mackenzie

October 08, 12

   Re: [Public WebGL] High number of failures in conformance suite Kenneth Russell
   Re: [Public WebGL] High number of failures in conformance suite Kenneth Russell

October 09, 12

   Re: [Public WebGL] High number of failures in conformance suite Daniel Koch

October 11, 12

   [Public WebGL] Extension interfaces should be [NoInterfaceObject] Benoit Jacob
   Re: [Public WebGL] Extension interfaces should be [NoInterfaceObject] Florian Bösch
   Re: [Public WebGL] Extension interfaces should be [NoInterfaceObject] Boris Zbarsky
   Re: [Public WebGL] Extension interfaces should be [NoInterfaceObject] Kenneth Russell

October 16, 12

   [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Brandon Jones
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft 社用
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Kenneth Russell
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Benoit Jacob
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Dean Jackson
   [Public WebGL] texImage2D on unfinished images and video 社用
   Re: [Public WebGL] texImage2D on unfinished images and video Florian Bösch
   Re: [Public WebGL] texImage2D on unfinished images and video Acorn Pooley
   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video 社用
   Re: [Public WebGL] texImage2D on unfinished images and video Florian Bösch
   Re: [Public WebGL] texImage2D on unfinished images and video 社用
   [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell

October 17, 12

   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Florian Bösch
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Benoit Jacob
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Brandon Jones
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Cedric Vivier
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Boris Zbarsky
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal 社用
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Florian Bösch
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   [Public WebGL] using the same context with multiple canvases 社用
   Re: [Public WebGL] using the same context with multiple canvases Benoit Jacob
   Re: [Public WebGL] using the same context with multiple canvases Kevin Reid
   Re: [Public WebGL] using the same context with multiple canvases Brandon Jones

October 18, 12

   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Chris Marrin
   Re: [Public WebGL] using the same context with multiple canvases Ben Vanik
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases 社用
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Kenneth Russell
   [Public WebGL] Bug in oes-texture-float conformance test Kenneth Russell
   Re: [Public WebGL] Bug in oes-texture-float conformance test Benoit Jacob
   Re: [Public WebGL] Bug in oes-texture-float conformance test Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Chris Marrin
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] Running WebGL conformance tests from the command line Kenneth Russell

October 19, 12

   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell

October 21, 12

   Re: [Public WebGL] texImage2D on unfinished images and video 社用

October 22, 12

   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video 社用
   Re: [Public WebGL] using the same context with multiple canvases Vladimir Vukicevic
   [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Boris Zbarsky
   Re: [Public WebGL] using the same context with multiple canvases 社用
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null 社用
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Boris Zbarsky
   Re: [Public WebGL] using the same context with multiple canvases Vladimir Vukicevic
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases 社用
   Re: [Public WebGL] texImage2D on unfinished images and video Mark Callow

October 23, 12

   Re: [Public WebGL] using the same context with multiple canvases Mark Callow

October 24, 12

   [Public WebGL] WEBGL_dynamic_texture redux Mark Callow
   Re: [Public WebGL] Bug in oes-texture-float conformance test Kenneth Russell
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Benoit Jacob

October 25, 12

   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null 社用
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Boris Zbarsky
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Benoit Jacob
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null 社用
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null 社用

October 30, 12

   [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Kenneth Russell
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Kenneth Russell
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Jeff Russell
   Re: [Public WebGL] CORS and resource provider awareness Kenneth Russell
   [Public WebGL] Microsoft Broke the Silence Aleksandar Rodic
   Re: [Public WebGL] Microsoft Broke the Silence Brandon Jones
   Re: [Public WebGL] Microsoft Broke the Silence Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Mark Callow

October 31, 12

   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Mark Callow
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness John Bauman
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Kenneth Russell
   Re: [Public WebGL] WEBGL_dynamic_texture redux Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video 社用
   Re: [Public WebGL] Microsoft Broke the Silence Chris Marrin
   Re: [Public WebGL] texImage2D on unfinished images and video Brandon Jones
   Re: [Public WebGL] texImage2D on unfinished images and video 社用
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Benoit Jacob
   Re: [Public WebGL] texImage2D on unfinished images and video Brandon Jones
   Re: [Public WebGL] texImage2D on unfinished images and video Colin Mackenzie
   Re: [Public WebGL] texImage2D on unfinished images and video 社用
   Re: [Public WebGL] texImage2D on unfinished images and video Brandon Jones
   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] CORS and resource provider awareness Mark Callow
   Re: [Public WebGL] texImage2D on unfinished images and video Colin Mackenzie
   Re: [Public WebGL] Microsoft Broke the Silence Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch

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