The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: October 2012 (date view)



October 01, 12

   Re: [Public WebGL] option for suggesting "low power" mode at context creation Mark Callow
   Re: [Public WebGL] option for suggesting "low power" mode at context creation Mark Callow
   Re: [Public WebGL] option for suggesting "low power" mode at context creation Florian Bösch
   [Public WebGL] uniform array of structs in latest chrome Andrew
   Re: [Public WebGL] uniform array of structs in latest chrome Florian Bösch
   Re: [Public WebGL] uniform array of structs in latest chrome Andrew
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Gregg Tavares (çç)
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Gregg Tavares (çç)
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Vladimir Vukicevic
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Gregg Tavares (çç)
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Nat Duca
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Florian Bösch
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Mark Callow
   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Brandon Jones

October 02, 12

   Re: [Public WebGL] WebGL perf regression tests moved to GitHub; design still in flux Gregg Tavares (çç)

October 03, 12

   Re: [Public WebGL] option for suggesting "low power" mode at context creation Chris Marrin
   Re: [Public WebGL] option for suggesting "low power" mode at context creation Florian Bösch
   Re: [Public WebGL] option for suggesting "low power" mode at context creation David Sheets

October 04, 12

   Re: [Public WebGL] option for suggesting "low power" mode at context creation Steve Baker

October 05, 12

   [Public WebGL] High number of failures in conformance suite Colin Mackenzie

October 06, 12

   Re: [Public WebGL] High number of failures in conformance suite Florian Bösch

October 07, 12

   Re: [Public WebGL] High number of failures in conformance suite Colin Mackenzie
   Re: [Public WebGL] High number of failures in conformance suite Florian Bösch
   Re: [Public WebGL] High number of failures in conformance suite Colin Mackenzie

October 08, 12

   Re: [Public WebGL] High number of failures in conformance suite Kenneth Russell
   Re: [Public WebGL] High number of failures in conformance suite Kenneth Russell

October 09, 12

   Re: [Public WebGL] High number of failures in conformance suite Daniel Koch

October 11, 12

   [Public WebGL] Extension interfaces should be [NoInterfaceObject] Benoit Jacob
   Re: [Public WebGL] Extension interfaces should be [NoInterfaceObject] Florian Bösch
   Re: [Public WebGL] Extension interfaces should be [NoInterfaceObject] Boris Zbarsky
   Re: [Public WebGL] Extension interfaces should be [NoInterfaceObject] Kenneth Russell

October 16, 12

   [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Brandon Jones
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Gregg Tavares (çç)
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Kenneth Russell
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Benoit Jacob
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Dean Jackson
   [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   Re: [Public WebGL] texImage2D on unfinished images and video Florian Bösch
   Re: [Public WebGL] texImage2D on unfinished images and video Acorn Pooley
   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   Re: [Public WebGL] texImage2D on unfinished images and video Florian Bösch
   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell

October 17, 12

   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Florian Bösch
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Benoit Jacob
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Brandon Jones
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Cedric Vivier
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Boris Zbarsky
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Florian Bösch
   Re: [Public WebGL] Please review WebGL multiple render target extension proposal Kenneth Russell
   [Public WebGL] using the same context with multiple canvases Gregg Tavares (çç)
   Re: [Public WebGL] using the same context with multiple canvases Benoit Jacob
   Re: [Public WebGL] using the same context with multiple canvases Kevin Reid
   Re: [Public WebGL] using the same context with multiple canvases Brandon Jones

October 18, 12

   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Chris Marrin
   Re: [Public WebGL] using the same context with multiple canvases Ben Vanik
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Gregg Tavares (çç)
   Re: [Public WebGL] Moving OES_vertex_array_object and OES_element_index_uint out of draft Kenneth Russell
   [Public WebGL] Bug in oes-texture-float conformance test Kenneth Russell
   Re: [Public WebGL] Bug in oes-texture-float conformance test Benoit Jacob
   Re: [Public WebGL] Bug in oes-texture-float conformance test Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Chris Marrin
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] Running WebGL conformance tests from the command line Kenneth Russell

October 19, 12

   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell

October 21, 12

   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)

October 22, 12

   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   Re: [Public WebGL] using the same context with multiple canvases Vladimir Vukicevic
   [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Boris Zbarsky
   Re: [Public WebGL] using the same context with multiple canvases Gregg Tavares (çç)
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Gregg Tavares (çç)
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Boris Zbarsky
   Re: [Public WebGL] using the same context with multiple canvases Vladimir Vukicevic
   Re: [Public WebGL] using the same context with multiple canvases Florian Bösch
   Re: [Public WebGL] using the same context with multiple canvases Gregg Tavares (çç)
   Re: [Public WebGL] texImage2D on unfinished images and video Mark Callow

October 23, 12

   Re: [Public WebGL] using the same context with multiple canvases Mark Callow

October 24, 12

   [Public WebGL] WEBGL_dynamic_texture redux Mark Callow
   Re: [Public WebGL] Bug in oes-texture-float conformance test Kenneth Russell
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Benoit Jacob

October 25, 12

   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Gregg Tavares (çç)
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Boris Zbarsky
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Benoit Jacob
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Gregg Tavares (çç)
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Gregg Tavares (çç)

October 30, 12

   [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Kenneth Russell
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Kenneth Russell
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Jeff Russell
   Re: [Public WebGL] CORS and resource provider awareness Kenneth Russell
   [Public WebGL] Microsoft Broke the Silence Aleksandar Rodic
   Re: [Public WebGL] Microsoft Broke the Silence Brandon Jones
   Re: [Public WebGL] Microsoft Broke the Silence Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Mark Callow

October 31, 12

   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Mark Callow
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness John Bauman
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] CORS and resource provider awareness Florian Bösch
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Kenneth Russell
   Re: [Public WebGL] WEBGL_dynamic_texture redux Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   Re: [Public WebGL] Microsoft Broke the Silence Chris Marrin
   Re: [Public WebGL] texImage2D on unfinished images and video Brandon Jones
   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   Re: [Public WebGL] Bug in context-lost.html conformance test: getContextAttributes should not return null Benoit Jacob
   Re: [Public WebGL] texImage2D on unfinished images and video Brandon Jones
   Re: [Public WebGL] texImage2D on unfinished images and video Colin Mackenzie
   Re: [Public WebGL] texImage2D on unfinished images and video Gregg Tavares (çç)
   Re: [Public WebGL] texImage2D on unfinished images and video Brandon Jones
   Re: [Public WebGL] texImage2D on unfinished images and video Kenneth Russell
   Re: [Public WebGL] CORS and resource provider awareness Mark Callow
   Re: [Public WebGL] texImage2D on unfinished images and video Colin Mackenzie
   Re: [Public WebGL] Microsoft Broke the Silence Florian Bösch