WebGL Public Archives: July 2012 (date view)



July 01, 12

   [Public WebGL] Web3D 2012: Call for Participation Yvonne Jung
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Yvonne Jung
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Florian Bösch

July 02, 12

   [Public WebGL] Call for Speakers: WebGL BOF at SIGGRAPH 2012 Kenneth Russell
   [Public WebGL] Re: iOS chrome John Davis

July 03, 12

   [Public WebGL] token length clarification Alok Priyadarshi
   Re: [Public WebGL] token length clarification Kenneth Russell

July 04, 12

   Re: [Public WebGL] Do Typed Array need an isArray method? Kenneth Russell

July 05, 12

   [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   RE: [Public WebGL] WEBGL_dynamic_texture extension proposal William HENNEBOIS
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal 社用
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal 社用
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal 社用
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal 社用
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal 社用
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Brandon Jones
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal John Bauman
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 06, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] Do Typed Array need an isArray method? Boris Zbarsky

July 08, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 09, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   [Public WebGL] VBO with 16 or 8 bit data incredibly slow Yvonne Jung
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Jeff Russell
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Patrick Baggett
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Florian Bösch
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Patrick Baggett
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Jeff Russell
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Florian Bösch

July 10, 12

   [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Vladimir Vukicevic
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Yvonne Jung
   [Public WebGL] Specifying source rectangle in texImage2D and texSubImage2D overloads with HTML elements Marco Di Benedetto
   [Public WebGL] Chrome reports GL_INVALID_ENUM with glGetTexParameteriv Marco Di Benedetto
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Benoit Jacob
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Kenneth Russell
   Re: [Public WebGL] Chrome reports GL_INVALID_ENUM with glGetTexParameteriv 社用
   [Public WebGL] Silverlight 3D John Davis
   Re: [Public WebGL] Silverlight 3D Martin Christen
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] Silverlight 3D Benoit Jacob
   [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Kenneth Russell
   Re: [Public WebGL] Silverlight 3D 社用
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Vladimir Vukicevic
   Re: [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html 社用
   Re: [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Jeff Russell
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Won Chun
   Re: [Public WebGL] Silverlight 3D Aleksandar Rodic
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer 社用
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Benoit Jacob
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer 社用
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Kenneth Russell
   [Public WebGL] Re: Call for Speakers: WebGL BOF at SIGGRAPH 2012 Kenneth Russell
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Mark Callow

July 11, 12

   [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Julian Adams
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer 社用
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Benoit Jacob
   Re: [Public WebGL] Silverlight 3D Chris Marrin
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Vladimir Vukicevic
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer 社用
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Kenneth Russell
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Ben Vanik
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Brandon Jones
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer 社用
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Kenneth Russell

July 12, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Won Chun
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell

July 13, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 14, 12

   [Public WebGL] Context lost and freeing resources Tom Payne
   Re: [Public WebGL] Context lost and freeing resources Benoit Jacob

July 15, 12

   Re: [Public WebGL] Context lost and freeing resources Tom Payne

July 16, 12

   Re: [Public WebGL] Silverlight 3D evan neumann
   [Public WebGL] New ANGLE shader preprocessor Alok Priyadarshi
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] New ANGLE shader preprocessor Benoit Jacob
   Re: [Public WebGL] New ANGLE shader preprocessor Benoit Jacob
   Re: [Public WebGL] New ANGLE shader preprocessor Kenneth Russell
   [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts 社用

July 17, 12

   Re: [Public WebGL] Issues with sharing resources across contexts Florian Bösch
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob

July 18, 12

   Re: [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts Vladimir Vukicevic
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Vladimir Vukicevic
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts Mark Callow

July 19, 12

   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts Florian Bösch
   Re: [Public WebGL] Issues with sharing resources across contexts Tom Payne
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   Re: [Public WebGL] Issues with sharing resources across contexts 社用
   Re: [Public WebGL] Issues with sharing resources across contexts John Bauman
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   Re: [Public WebGL] Issues with sharing resources across contexts John Bauman
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   [Public WebGL] specify a source rectangle from HTMLElement to texture Marco Di Benedetto
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture Ben Vanik
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture 社用
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts Mark Callow
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell

July 20, 12

   Re: [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   [Public WebGL] display the proposed extensions below draft? Florian Bösch
   [Public WebGL] Additional texture/vertex formats Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] Issues with sharing resources across contexts Daniel Koch
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture 社用
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob
   Re: [Public WebGL] Additional texture/vertex formats Florian Bösch
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   [Public WebGL] WebGL extensions vendor prefixes again Benoit Jacob

July 22, 12

   Re: [Public WebGL] WebGL extensions vendor prefixes again Florian Bösch
   Re: [Public WebGL] Additional texture/vertex formats Mark Callow

July 23, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] Additional texture/vertex formats Kenneth Russell
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   Re: [Public WebGL] Additional texture/vertex formats Brandon Jones
   Re: [Public WebGL] Additional texture/vertex formats Kenneth Russell
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Mo, Zhenyao
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Mo, Zhenyao
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal 社用
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Mo, Zhenyao
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Kenneth Russell
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Kenneth Russell

July 24, 12

   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub 社用
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] Requiring certain combinations for framebuffer attachments to work in WebGL Kenneth Russell
   Re: [Public WebGL] Requiring certain combinations for framebuffer attachments to work in WebGL 社用
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Mark Callow
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell

July 25, 12

   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Florian Bösch
   [Public WebGL] Latest Chrome thinks conformance test page is in Korean Mark Callow
   Re: [Public WebGL] Latest Chrome thinks conformance test page is in Korean Florian Bösch
   Re: [Public WebGL] Latest Chrome thinks conformance test page is in Korean Benoit Jacob
   Re: [Public WebGL] Latest Chrome thinks conformance test page is in Korean Kenneth Russell
   [Public WebGL] Mailing listing. Dracowyr
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] Mailing listing. 社用

July 30, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 31, 12

   [Public WebGL] Re: display the proposed extensions below draft? Florian Bösch
   [Public WebGL] The WebGL repo is now on github. 社用
   Re: [Public WebGL] Re: display the proposed extensions below draft? Mark Callow
   [Public WebGL] WebGL Reference Pages 社用
   Re: [Public WebGL] WebGL Reference Pages Mark Callow
   Re: [Public WebGL] WebGL Reference Pages Florian Bösch
   Re: [Public WebGL] WebGL Reference Pages Florian Bösch
   Re: [Public WebGL] WebGL extensions vendor prefixes again Florian Bösch
   Re: [Public WebGL] WebGL Reference Pages Vladimir Vukicevic
   Re: [Public WebGL] Re: display the proposed extensions below draft? Kenneth Russell
   Re: [Public WebGL] The WebGL repo is now on github. Kenneth Russell
   Re: [Public WebGL] The WebGL repo is now on github. Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome spam spam
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome spam spam
   Re: [Public WebGL] WebGL Reference Pages Mark Callow
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Benoit Jacob
   Re: [Public WebGL] WebGL Reference Pages Benoit Jacob
   Re: [Public WebGL] WebGL Reference Pages Benoit Jacob
   Re: [Public WebGL] WebGL Reference Pages Boris Zbarsky
   Re: [Public WebGL] WebGL Reference Pages Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome spam spam
   Re: [Public WebGL] WebGL Reference Pages Mark Callow

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