The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: July 2012 (date view)



July 01, 12

   [Public WebGL] Web3D 2012: Call for Participation Yvonne Jung
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Yvonne Jung
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Florian Bösch

July 02, 12

   [Public WebGL] Call for Speakers: WebGL BOF at SIGGRAPH 2012 Kenneth Russell
   [Public WebGL] Re: iOS chrome John Davis

July 03, 12

   [Public WebGL] token length clarification Alok Priyadarshi
   Re: [Public WebGL] token length clarification Kenneth Russell

July 04, 12

   Re: [Public WebGL] Do Typed Array need an isArray method? Kenneth Russell

July 05, 12

   [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   RE: [Public WebGL] WEBGL_dynamic_texture extension proposal William HENNEBOIS
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Brandon Jones
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal John Bauman
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 06, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] Do Typed Array need an isArray method? Boris Zbarsky

July 08, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 09, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   [Public WebGL] VBO with 16 or 8 bit data incredibly slow Yvonne Jung
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Jeff Russell
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Patrick Baggett
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Florian Bösch
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Patrick Baggett
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Jeff Russell
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Florian Bösch

July 10, 12

   [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Vladimir Vukicevic
   Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow Yvonne Jung
   [Public WebGL] Specifying source rectangle in texImage2D and texSubImage2D overloads with HTML elements Marco Di Benedetto
   [Public WebGL] Chrome reports GL_INVALID_ENUM with glGetTexParameteriv Marco Di Benedetto
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Benoit Jacob
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Kenneth Russell
   Re: [Public WebGL] Chrome reports GL_INVALID_ENUM with glGetTexParameteriv Gregg Tavares (çç)
   [Public WebGL] Silverlight 3D John Davis
   Re: [Public WebGL] Silverlight 3D Martin Christen
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] Silverlight 3D Benoit Jacob
   [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Kenneth Russell
   Re: [Public WebGL] Silverlight 3D Gregg Tavares (çç)
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Vladimir Vukicevic
   Re: [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Gregg Tavares (çç)
   Re: [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Jeff Russell
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Won Chun
   Re: [Public WebGL] Silverlight 3D Aleksandar Rodic
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Gregg Tavares (çç)
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Benoit Jacob
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Gregg Tavares (çç)
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] Bug in conformance/glsl/misc/shader-with-line-directive.html Kenneth Russell
   [Public WebGL] Re: Call for Speakers: WebGL BOF at SIGGRAPH 2012 Kenneth Russell
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Mark Callow

July 11, 12

   [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Julian Adams
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Gregg Tavares (çç)
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Benoit Jacob
   Re: [Public WebGL] Silverlight 3D Chris Marrin
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Vladimir Vukicevic
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Gregg Tavares (çç)
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Kenneth Russell
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Ben Vanik
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Brandon Jones
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Gregg Tavares (çç)
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Kenneth Russell

July 12, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] webgl tests seem to require 24/32-bit canvas buffer Won Chun
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell

July 13, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 14, 12

   [Public WebGL] Context lost and freeing resources Tom Payne
   Re: [Public WebGL] Context lost and freeing resources Benoit Jacob

July 15, 12

   Re: [Public WebGL] Context lost and freeing resources Tom Payne

July 16, 12

   Re: [Public WebGL] Silverlight 3D evan neumann
   [Public WebGL] New ANGLE shader preprocessor Alok Priyadarshi
   Re: [Public WebGL] Silverlight 3D Florian Bösch
   Re: [Public WebGL] New ANGLE shader preprocessor Benoit Jacob
   Re: [Public WebGL] New ANGLE shader preprocessor Benoit Jacob
   Re: [Public WebGL] New ANGLE shader preprocessor Kenneth Russell
   [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)

July 17, 12

   Re: [Public WebGL] Issues with sharing resources across contexts Florian Bösch
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob

July 18, 12

   Re: [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts Vladimir Vukicevic
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts David Sheets
   Re: [Public WebGL] Issues with sharing resources across contexts Vladimir Vukicevic
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Mark Callow

July 19, 12

   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Florian Bösch
   Re: [Public WebGL] Issues with sharing resources across contexts Tom Payne
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   Re: [Public WebGL] Issues with sharing resources across contexts Gregg Tavares (çç)
   Re: [Public WebGL] Issues with sharing resources across contexts John Bauman
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   Re: [Public WebGL] Issues with sharing resources across contexts John Bauman
   Re: [Public WebGL] Issues with sharing resources across contexts Jeff Gilbert
   [Public WebGL] specify a source rectangle from HTMLElement to texture Marco Di Benedetto
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture Ben Vanik
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture Gregg Tavares (çç)
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture Ben Vanik
   Re: [Public WebGL] Issues with sharing resources across contexts Mark Callow
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell

July 20, 12

   Re: [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   Re: [Public WebGL] move anisotropic filtering from draft to official Kenneth Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Florian Bösch
   [Public WebGL] display the proposed extensions below draft? Florian Bösch
   [Public WebGL] Additional texture/vertex formats Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   Re: [Public WebGL] Issues with sharing resources across contexts Daniel Koch
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob
   Re: [Public WebGL] specify a source rectangle from HTMLElement to texture Gregg Tavares (çç)
   Re: [Public WebGL] move anisotropic filtering from draft to official Benoit Jacob
   Re: [Public WebGL] Additional texture/vertex formats Florian Bösch
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   [Public WebGL] WebGL extensions vendor prefixes again Benoit Jacob

July 22, 12

   Re: [Public WebGL] WebGL extensions vendor prefixes again Florian Bösch
   Re: [Public WebGL] Additional texture/vertex formats Mark Callow

July 23, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] Additional texture/vertex formats Kenneth Russell
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   Re: [Public WebGL] Additional texture/vertex formats Jeff Russell
   Re: [Public WebGL] Additional texture/vertex formats Brandon Jones
   Re: [Public WebGL] Additional texture/vertex formats Kenneth Russell
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Florian Bösch
   [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Mo, Zhenyao
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Mo, Zhenyao
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Gregg Tavares (çç)
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Mo, Zhenyao
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Kenneth Russell
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Kenneth Russell

July 24, 12

   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Gregg Tavares (çç)
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Chris Marrin
   Re: [Public WebGL] Requiring certain combinations for framebuffer attachments to work in WebGL Kenneth Russell
   Re: [Public WebGL] Requiring certain combinations for framebuffer attachments to work in WebGL Gregg Tavares (çç)
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Mark Callow
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell

July 25, 12

   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Florian Bösch
   [Public WebGL] Latest Chrome thinks conformance test page is in Korean Mark Callow
   Re: [Public WebGL] Latest Chrome thinks conformance test page is in Korean Florian Bösch
   Re: [Public WebGL] Latest Chrome thinks conformance test page is in Korean Benoit Jacob
   Re: [Public WebGL] Latest Chrome thinks conformance test page is in Korean Kenneth Russell
   [Public WebGL] Mailing listing. Dracowyr
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal David Sheets
   Re: [Public WebGL] Mailing listing. Gregg Tavares (çç)

July 30, 12

   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow
   Re: [Public WebGL] WEBGL_dynamic_texture extension proposal Mark Callow

July 31, 12

   [Public WebGL] Re: display the proposed extensions below draft? Florian Bösch
   [Public WebGL] The WebGL repo is now on github. Gregg Tavares (çç)
   Re: [Public WebGL] Re: display the proposed extensions below draft? Mark Callow
   [Public WebGL] WebGL Reference Pages Gregg Tavares (çç)
   Re: [Public WebGL] WebGL Reference Pages Mark Callow
   Re: [Public WebGL] WebGL Reference Pages Florian Bösch
   Re: [Public WebGL] WebGL Reference Pages Florian Bösch
   Re: [Public WebGL] WebGL extensions vendor prefixes again Florian Bösch
   Re: [Public WebGL] WebGL Reference Pages Vladimir Vukicevic
   Re: [Public WebGL] Re: display the proposed extensions below draft? Kenneth Russell
   Re: [Public WebGL] The WebGL repo is now on github. Kenneth Russell
   Re: [Public WebGL] The WebGL repo is now on github. Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome spam spam
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Florian Bösch
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome spam spam
   Re: [Public WebGL] WebGL Reference Pages Mark Callow
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome Benoit Jacob
   Re: [Public WebGL] WebGL Reference Pages Benoit Jacob
   Re: [Public WebGL] WebGL Reference Pages Benoit Jacob
   Re: [Public WebGL] WebGL Reference Pages Boris Zbarsky
   Re: [Public WebGL] WebGL Reference Pages Benoit Jacob
   Re: [Public WebGL] blacklisting NVIDIA proprietary Linux drivers older than 295.* in chrome spam spam
   Re: [Public WebGL] WebGL Reference Pages Mark Callow