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Re: [Public WebGL] WEBGL_depth_texture



(This time in plain text mode)

Excellent! Thanks for pushing this through.

-Ken


On Thu, Jun 28, 2012 at 12:56 PM, Gregg Tavares (çç) <gman@google.com> wrote:
> Just FYI,
>
> Support for the draft WEBGL_depth_texture spec is available in Chrome Canary
> as WEBKIT_WEBGL_depth_texture as of sometime last week if you'd like to play
> around with it.
>
> Support for the DEPTH_STENCIL format should also be available within a
> couple of days.
>
> A conformance tests was also added
> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/extensions/webgl-depth-texture.html

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