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Re: [Public WebGL] WEBGL_depth_texture



Excellent! Thanks for pushing this
through.<div><br></div><div>-Ken</div><div><br></div><div
class="gmail_extra"><br><br><div class="gmail_quote">On Thu, Jun 28,
2012 at 12:56 PM, Gregg Tavares (çç) <span dir="ltr">&lt;<a
href="mailto:gman@google.com";
target="_blank">gman@google.com</a>&gt;</span> wrote:<br><blockquote
class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc
solid;padding-left:1ex;">Just FYI,<div><br></div><div>Support for the
draft WEBGL_depth_texture spec is available in Chrome Canary as
WEBKIT_WEBGL_depth_texture as of sometime last week if you'd like to
play around with it.</div><div><br></div>
<div>Support for the DEPTH_STENCIL format should also be available
within a couple of days.</div><div><br></div><div>A conformance tests
was also added&nbsp;</div><div><a
href="https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/extensions/webgl-depth-texture.html";
target="_blank">https://cvs.khronos.org/svn/<wbr>repos/registry/trunk/public/<wbr>webgl/sdk/tests/conformance/<wbr>extensions/webgl-depth-<wbr>texture.html</a><br>
</div>
</blockquote></div><br></div>

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