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Re: [Public WebGL] HI-DPI displays and WebGL issues
On Thu, Jun 21, 2012 at 3:40 AM, Mark Callow <firstname.lastname@example.org> wrote:
Can an application that lets it canvas be sized to some proportion
of the browser window, i.e. where the pixel size is unknown at
development time, use these frameworks in a way such that they won't
break as the canvas changes size?
Many frameworks and users do handle canvas size changes, but this is all riding on canvas.width/height == pixels.