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Re: [Public WebGL] HI-DPI displays and WebGL issues




On 20/06/2012 18:39, Florian BÃsch wrote:
...
- the most popular frameworks (like three.js) offer a bunch of "free" postprocessing effects like DOF, bloom blurs etc. which would break
...

Can an application that lets it canvas be sized to some proportion of the browser window, i.e. where the pixel size is unknown at development time, use these frameworks in a way such that they won't break as the canvas changes size?

Regards

ÂÂÂ -Mark