--- On Tue, 19/6/12, Gregg Tavares (çç) <email@example.com> wrote:
From: Gregg Tavares (çç) <firstname.lastname@example.org>
Subject: Re: [Public WebGL] off-line opengl render?
To: "Tom Sparks" <email@example.com>
Received: Tuesday, 19 June, 2012, 7:42 PM
On Tue, Jun 19, 2012 at 2:20 AM, Tom Sparks <firstname.lastname@example.org>
I am wondering is there a off-line opengl render to allow me render 5Mpx images?
What do you mean by "off-line"?
osmesa look like it may do the job
If you just want OpenGL you can do that on any OS that supports OpenGL. Otherwise you can use OSMESA
I don't know if my local webgl runtime can deal with large images, but then there are limitation with url length
For WebGL you can run a small server, render a scene, call canvas.toDataURL, pass the resulting string to your server, have it uudecode the string and save it.