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Re: [Public WebGL] software polygon graphics style
On Mon, Jun 18, 2012 at 11:06 AM, Tom Sparks <firstname.lastname@example.org> wrote:
I am wondering if software polygon graphics style could be recreated with webgl?
Turn off anti-aliasing, reduce the resolution to 1/4, and use flat shading for everyting (no shared normals, just face normals)