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Re: [Public WebGL] How to set a canvas backing store to display units?



On Sat, Jun 16, 2012 at 10:58 PM, Gregg Tavares (çç) <gman@google.com> wrote:
Period. Always. No Options. ÂThat's what it is today and I want to see that added to the spec that HD-DPI machine don't change that.
I can support that. But *you* have to make sure that:

1) no browser is gonna change it
2) the pixel ratio is queryable for every implementation of webgl and not because window happens to have it incidentially