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Re: [Public WebGL] How to set a canvas backing store to display units?



On Tue, Jun 12, 2012 at 4:23 PM, Florian BÃsch <pyalot@gmail.com> wrote:
On Wed, Jun 13, 2012 at 1:12 AM, Gregg Tavares (çç) <gman@google.com> wrote:
So now that there are a few hd-dpi devices any thoughts has to how to set a canvas's backing store to 1x1 to display pixels?
I understand the question, and it is really rather perplexing. So there was a time when "pixels" meant "pixels!", but somehow apple got away with declaring a pixel "virtual". I don't like it, not, one, bit.Â

CSS pixels != device pixels. ÂIt's sort of how CSS inches mean a fixed number of CSS pixels and have nothing really to do withÂhttp://en.wikipedia.org/wiki/Inch.

http://i.imgur.com/VuRca.jpg

- James