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[Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER




All it says is:

  Bind the given WebGLFramebuffer object to the given binding point
  (target), which must be FRAMEBUFFER.

What should happen when target is not a FRAMEBUFFER? An exception? (If so which one?) Silently doing nothing?

This needs to be defined...

-Boris

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