It’s private API. No Chance. Beside of this you can only use it in your own App that make use of UIWebView (30% again).
The main point for the 9% here is the domainMemory. That can be only used by CrossCompiler at the moment. So someone who writes a normal Flash app with 3D don’t need to pay. Maybe Adobe will change this again in the future in include more apps.
Overall don’t get me wrong. I prefer doing our games in HTML5/WebGL. I was even one of the engineers in our company who said more than 3 yeasr ago that we should use HTML instead of Flash to do our games.
On Wed, Mar 28, 2012 at 5:31 PM, Kornmann, Ralf <firstname.lastname@example.org> wrote:
There's GoWebgl http://atnan.com/blog/2011/11/07/amazing-response-to-my-ios-webgl-hack/ any chance to get that in the app-store? :)
Revenue is defined as net revenue (not profit) after taxes and subtracted payment processing fees and social networking charges. Revenue is everything (app purchase, in-app transactions etc.).
9% revenue charge is due if:
- using ApplicationDomain.domainMemory
- and using Stage3D.request3DContext
- and release date > August 1, 2012
- and net revenue > $50'000
- and not cross compiling/packaging as app for iOS, OSX, Android and Windows
Adobe would like to purchase an equity in your company of around 9% of your companies net worth. However they're not gonna pay you for it, instead they propose that providing Flash is adequate compensation for that equity stake. Adobe wants you to know it values every company it purchases a stake in at no cost whatsoever, thanksbye.