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[Public WebGL] Re: Angle



wow, I wouldn't have expected win7 success rates to be so low.  looks like adding warp to angle might be worth the effort.

On Monday, March 12, 2012, Benoit Jacob <bjacob@mozilla.com> wrote:
> Here are the stats (last updated a few weeks ago):
>
> http://people.mozilla.org/~bjacob/gfx_features_stats/
>
> Benoit
>
>
> ----- Original Message -----
>>
>> It was Benoit, but he is currently on vacation. I will try to dig up
>> the links, though.
>>
>> -Jeff
>>
>> ----- Original Message -----
>> From: "John Davis" <jdavis@pcprogramming.com>
>> To: "Ralf Kornmann" <rkornmann@ea.com>
>> Cc: jdavis@pcprogramming.com, "Vladimir Vukicevic"
>> <vladimir@pobox.com>, "public webgl" <public_webgl@khronos.org>
>> Sent: Monday, March 12, 2012 1:22:07 PM
>> Subject: [Public WebGL] Re: Angle
>>
>> No, I remember someone from Mozilla having the stats for Firefox
>> users. Hoping they can post them again. Think it was Benoit.
>>
>> On Monday, March 12, 2012, Kornmann, Ralf < rkornmann@ea.com > wrote:
>> > Was this a question for me?
>> >
>> > In this case I am not sure what you are asking.
>> >
>> > ________________________________
>> > Von: unicomp21@gmail.com [ unicomp21@gmail.com ] im Auftrag von
>> > John Davis [ jdavis@pcprogramming.com ]
>> > Gesendet: Montag, 12. März 2012 17:09
>> > An: Kornmann, Ralf
>> > Cc: Vladimir Vukicevic; jdavis@pcprogramming.com ; public webgl
>> > Betreff: Re: Angle
>> >
>> > What are the stats for win7 with no gpu, or blacklisted gpu?
>> >
>> > On Monday, March 12, 2012, Kornmann, Ralf < rkornmann@ea.com >
>> > wrote:
>> >> Sure a DX11 port of Angle is needed first. But if this is done
>> >> adding WARP support is pretty easy.
>> >>
>> >> I am currently checking how much work it will be to port Angle to
>> >> DX11.
>> >>
>> >> -Ralf
>> >>
>> >> From: vladimirv@gmail.com [mailto: vladimirv@gmail.com ] On Behalf
>> >> Of Vladimir Vukicevic
>> >> Sent: Monday, March 12, 2012 15:46 PM
>> >> To: Kornmann, Ralf
>> >> Cc: jdavis@pcprogramming.com ; public webgl
>> >> Subject: Re: [Public WebGL] Angle
>> >>
>> >>
>> >> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <
>> >> rkornmann@ea.com > wrote:
>> >>
>> >> WARP requires DX11.
>> >>
>> >> DX11 requires Vista SP1.
>> >>
>> >> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9,
>> >> so it would have to be heavily rewritten to be able to take
>> >> advantage of WARP even when it's available.
>> >>
>> >> - Vlad
>> >>
>>
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>
>