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Re: [Public WebGL] Re: Angle



Here are the stats (last updated a few weeks ago):

http://people.mozilla.org/~bjacob/gfx_features_stats/

Benoit


----- Original Message -----
> 
> It was Benoit, but he is currently on vacation. I will try to dig up
> the links, though.
> 
> -Jeff
> 
> ----- Original Message -----
> From: "John Davis" <jdavis@pcprogramming.com>
> To: "Ralf Kornmann" <rkornmann@ea.com>
> Cc: jdavis@pcprogramming.com, "Vladimir Vukicevic"
> <vladimir@pobox.com>, "public webgl" <public_webgl@khronos.org>
> Sent: Monday, March 12, 2012 1:22:07 PM
> Subject: [Public WebGL] Re: Angle
> 
> No, I remember someone from Mozilla having the stats for Firefox
> users. Hoping they can post them again. Think it was Benoit.
> 
> On Monday, March 12, 2012, Kornmann, Ralf < rkornmann@ea.com > wrote:
> > Was this a question for me?
> > 
> > In this case I am not sure what you are asking.
> > 
> > ________________________________
> > Von: unicomp21@gmail.com [ unicomp21@gmail.com ] im Auftrag von
> > John Davis [ jdavis@pcprogramming.com ]
> > Gesendet: Montag, 12. MÃrz 2012 17:09
> > An: Kornmann, Ralf
> > Cc: Vladimir Vukicevic; jdavis@pcprogramming.com ; public webgl
> > Betreff: Re: Angle
> > 
> > What are the stats for win7 with no gpu, or blacklisted gpu?
> > 
> > On Monday, March 12, 2012, Kornmann, Ralf < rkornmann@ea.com >
> > wrote:
> >> Sure a DX11 port of Angle is needed first. But if this is done
> >> adding WARP support is pretty easy.
> >> 
> >> I am currently checking how much work it will be to port Angle to
> >> DX11.
> >> 
> >> -Ralf
> >> 
> >> From: vladimirv@gmail.com [mailto: vladimirv@gmail.com ] On Behalf
> >> Of Vladimir Vukicevic
> >> Sent: Monday, March 12, 2012 15:46 PM
> >> To: Kornmann, Ralf
> >> Cc: jdavis@pcprogramming.com ; public webgl
> >> Subject: Re: [Public WebGL] Angle
> >> 
> >> 
> >> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <
> >> rkornmann@ea.com > wrote:
> >> 
> >> WARP requires DX11.
> >> 
> >> DX11 requires Vista SP1.
> >> 
> >> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9,
> >> so it would have to be heavily rewritten to be able to take
> >> advantage of WARP even when it's available.
> >> 
> >> - Vlad
> >>
> 
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