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Re: [Public WebGL] Re: Angle



It was Benoit, but he is currently on vacation. I will try to dig up the links, though.

-Jeff

----- Original Message -----
From: "John Davis" <jdavis@pcprogramming.com>
To: "Ralf Kornmann" <rkornmann@ea.com>
Cc: jdavis@pcprogramming.com, "Vladimir Vukicevic" <vladimir@pobox.com>, "public webgl" <public_webgl@khronos.org>
Sent: Monday, March 12, 2012 1:22:07 PM
Subject: [Public WebGL] Re: Angle

No, I remember someone from Mozilla having the stats for Firefox users. Hoping they can post them again. Think it was Benoit. 

On Monday, March 12, 2012, Kornmann, Ralf < rkornmann@ea.com > wrote: 
> Was this a question for me? 
> 
> In this case I am not sure what you are asking. 
> 
> ________________________________ 
> Von: unicomp21@gmail.com [ unicomp21@gmail.com ] im Auftrag von John Davis [ jdavis@pcprogramming.com ] 
> Gesendet: Montag, 12. MÃrz 2012 17:09 
> An: Kornmann, Ralf 
> Cc: Vladimir Vukicevic; jdavis@pcprogramming.com ; public webgl 
> Betreff: Re: Angle 
> 
> What are the stats for win7 with no gpu, or blacklisted gpu? 
> 
> On Monday, March 12, 2012, Kornmann, Ralf < rkornmann@ea.com > wrote: 
>> Sure a DX11 port of Angle is needed first. But if this is done adding WARP support is pretty easy. 
>> 
>> I am currently checking how much work it will be to port Angle to DX11. 
>> 
>> -Ralf 
>> 
>> From: vladimirv@gmail.com [mailto: vladimirv@gmail.com ] On Behalf Of Vladimir Vukicevic 
>> Sent: Monday, March 12, 2012 15:46 PM 
>> To: Kornmann, Ralf 
>> Cc: jdavis@pcprogramming.com ; public webgl 
>> Subject: Re: [Public WebGL] Angle 
>> 
>> 
>> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf < rkornmann@ea.com > wrote: 
>> 
>> WARP requires DX11. 
>> 
>> DX11 requires Vista SP1. 
>> 
>> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9, so it would have to be heavily rewritten to be able to take advantage of WARP even when it's available. 
>> 
>> - Vlad 
>>

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