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[Public WebGL] Re: Angle



No, I remember someone from Mozilla having the stats for Firefox users.  Hoping they can post them again.  Think it was Benoit.

On Monday, March 12, 2012, Kornmann, Ralf <rkornmann@ea.com> wrote:
> Was this a question for me?
>  
> In this case I am not sure what you are asking.
>  
> ________________________________
> Von: unicomp21@gmail.com [unicomp21@gmail.com] im Auftrag von John Davis [jdavis@pcprogramming.com]
> Gesendet: Montag, 12. März 2012 17:09
> An: Kornmann, Ralf
> Cc: Vladimir Vukicevic; jdavis@pcprogramming.com; public webgl
> Betreff: Re: Angle
>
> What are the stats for win7 with no gpu, or blacklisted gpu?
>
> On Monday, March 12, 2012, Kornmann, Ralf <rkornmann@ea.com> wrote:
>> Sure a DX11 port of Angle is needed first. But if this is done adding WARP support is pretty easy.
>>
>> I am currently checking how much work it will be to port Angle to DX11.
>>
>> -Ralf
>>
>> From: vladimirv@gmail.com [mailto:vladimirv@gmail.com] On Behalf Of Vladimir Vukicevic
>> Sent: Monday, March 12, 2012 15:46 PM
>> To: Kornmann, Ralf
>> Cc: jdavis@pcprogramming.com; public webgl
>> Subject: Re: [Public WebGL] Angle
>>
>>
>> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <rkornmann@ea.com> wrote:
>>
>> WARP requires DX11.
>>
>> DX11 requires Vista SP1.
>>
>> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9, so it would have to be heavily rewritten to be able to take advantage of WARP even when it's available.
>>
>>    - Vlad
>>