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RE: [Public WebGL] Angle



Sure a DX11 port of Angle is needed first. But if this is done adding WARP support is pretty easy. 

I am currently checking how much work it will be to port Angle to DX11.

-Ralf

From: vladimirv@gmail.com [mailto:vladimirv@gmail.com] On Behalf Of Vladimir Vukicevic
Sent: Monday, March 12, 2012 15:46 PM
To: Kornmann, Ralf
Cc: jdavis@pcprogramming.com; public webgl
Subject: Re: [Public WebGL] Angle


On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <rkornmann@ea.com> wrote:

WARP requires DX11.

DX11 requires Vista SP1.

AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9, so it would have to be heavily rewritten to be able to take advantage of WARP even when it's available.

ÂÂ - Vlad
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