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RE: [Public WebGL] Angle

WARP requires DX11.

DX11 requires Vista SP1.


From: owner-public_webgl@khronos.org [mailto:owner-public_webgl@khronos.org] On Behalf Of John Davis
Sent: Monday, March 12, 2012 15:29 PM
To: public webgl
Subject: [Public WebGL] Angle

If we enabled WARP within ANGLE wouldn't this provide a software rasterizer for XP/Win7 that everyone could benefit from?  Covering the gaping hole for XP users with no gpu? 

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