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Re: [Public WebGL] ANGLE_instanced_arrays extension proposal
On Wed, Mar 7, 2012 at 2:58 AM, Florian Bösch <firstname.lastname@example.org>
On Wed, Mar 7, 2012 at 1:04 AM, Kenneth Russell <email@example.com>
vertex data that's been uploaded. As I mentioned above I think this is
This implies that the WebGL implementation maintains a copy of all
impractical on mobile devices.
Well, two points:
- WebGL loose context forces us anyway to keep copies of buffers around in client memory, so it's moot to discuss weather it's impractical on mobile devices. It's not impractical, it's a necessity.
No, you can reload them from storage. Keeping two copies of every drawing resource decompressed and in memory all the time in case of context loss would be very inefficient.