WebGL Public Archives: March 2012 (date view)



March 01, 12

   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Kenneth Russell
   [Public WebGL] Re: Move OES_element_index_uint and WEBGL_depth_texture proposals to draft Kenneth Russell

March 03, 12

   [Public WebGL] Added conformance test: bufferData on null data -> INVALID_VALUE Benoit Jacob
   Re: [Public WebGL] Added conformance test: bufferData on null data -> INVALID_VALUE Mo, Zhenyao

March 05, 12

   [Public WebGL] Swiftshader/webgl John Davis
   Re: [Public WebGL] Swiftshader/webgl Alvaro Segura
   Re: [Public WebGL] Swiftshader/webgl Benoit Jacob
   [Public WebGL] Re: Swiftshader/webgl John Davis
   Re: [Public WebGL] Added conformance test: bufferData on null data -> INVALID_VALUE Kenneth Russell
   [Public WebGL] Re: Swiftshader/webgl Benoit Jacob
   [Public WebGL] Re: Swiftshader/webgl John Davis
   Re: [Public WebGL] Re: Swiftshader/webgl Cedric Vivier
   [Public WebGL] Blacklisted driver notification Ashley Gullen
   Re: [Public WebGL] Blacklisted driver notification Nat Duca
   Re: [Public WebGL] Blacklisted driver notification Ben Vanik
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Glenn Maynard
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Glenn Maynard
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Mark Callow

March 06, 12

   Re: [Public WebGL] Blacklisted driver notification Florian Bösch
   [Public WebGL] Re: Swiftshader/webgl John Davis
   [Public WebGL] ANGLE_instanced_arrays extension proposal John Bauman
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Ben Vanik
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   [Public WebGL] A new, complete WebGL game Chris Dalton
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Kenneth Russell
   Re: [Public WebGL] A new, complete WebGL game Kenneth Russell
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Won Chun
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal John Bauman
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Kenneth Russell
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Ben Vanik
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob

March 07, 12

   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Glenn Maynard
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Ben Vanik
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Glenn Maynard
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] Re: Swiftshader/webgl Liam Wilson

March 10, 12

   [Public WebGL] Should texSubImage2D accept null like texImage2D does? Benoit Jacob
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Kenneth Russell

March 11, 12

   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard

March 12, 12

   [Public WebGL] Angle John Davis
   RE: [Public WebGL] Angle Philip Stears
   RE: [Public WebGL] Angle Kornmann, Ralf
   Re: [Public WebGL] Angle Vladimir Vukicevic
   RE: [Public WebGL] Angle Kornmann, Ralf
   [Public WebGL] Re: Angle John Davis
   [Public WebGL] RE: Angle Kornmann, Ralf
   [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Re: Angle Jeff Gilbert
   Re: [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Re: Angle Benoit Jacob

March 13, 12

   [Public WebGL] terrain LOD Implementations Tom Sparks
   Re: [Public WebGL] terrain LOD Implementations Tassilo Glander
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Tim Johansson
   [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Re: Angle Cedric Vivier
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Tim Johansson
   [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does?
   Re: [Public WebGL] Re: Angle Benoit Jacob
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Kenneth Russell
   Re: [Public WebGL] String support in DataView Glenn Maynard
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Ben Vanik
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard

March 14, 12

   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Tim Johansson

March 16, 12

   [Public WebGL] Nullable changes in the spec Tim Johansson
   Re: [Public WebGL] Nullable changes in the spec
   [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] Null return values from create* Patrick Baggett

March 19, 12

   Re: [Public WebGL] Nullable changes in the spec Tim Johansson

March 20, 12

   [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Cedric Vivier
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Cedric Vivier
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Cedric Vivier
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Brian Cornell
   Re: [Public WebGL] The state of MRTs
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs
   Re: [Public WebGL] The state of MRTs Florian Bösch

March 21, 12

   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Benoit Jacob

March 26, 12

   [Public WebGL] Extensions Alan DuBoff

March 27, 12

   Re: [Public WebGL] Extensions Florian Bösch
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] Extensions Alan DuBoff
   Re: [Public WebGL] Extensions Florian Bösch
   Re: [Public WebGL] Extensions Glenn Maynard
   Re: [Public WebGL] The state of MRTs Florian Bösch
   [Public WebGL] unsubscribe public_webgl Alan DuBoff
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] Extensions Alan DuBoff
   Re: [Public WebGL] Extensions Florian Bösch
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] The state of MRTs David Sheets
   Re: [Public WebGL] Extensions Alan DuBoff
   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Mark Callow
   Re: [Public WebGL] The state of MRTs Mark Callow

March 28, 12

   Re: [Public WebGL] The state of MRTs Florian Bösch
   [Public WebGL] About the spec date Benoit Jacob
   [Public WebGL] Adobe to tax 3D flash games Rémi Arnaud
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   RE: [Public WebGL] Adobe to tax 3D flash games Kornmann, Ralf
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   Re: [Public WebGL] Adobe to tax 3D flash games Tony Parisi
   RE: [Public WebGL] Adobe to tax 3D flash games Kornmann, Ralf
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   Re: [Public WebGL] The state of MRTs Brandon Jones
   Re: [Public WebGL] The state of MRTs Florian Bösch
   RE: [Public WebGL] Adobe to tax 3D flash games Kornmann, Ralf
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] About the spec date Kenneth Russell

March 29, 12

   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] WebGL performance regression tests! Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Bill Baxter
   Re: [Public WebGL] WebGL performance regression tests! Ilja Friedel
   Re: [Public WebGL] WebGL performance regression tests! Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] WebGL performance regression tests! Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Ilja Friedel
   [Public WebGL] DataView tests added Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   [Public WebGL] OpenGL ES 2.0 GLSL Conformance Tests Published David Sheets

March 30, 12

   Re: [Public WebGL] The state of MRTs Markus Schütz
   RE: [Public WebGL] Adobe to tax 3D flash games Dustin Malik
   Re: [Public WebGL] Adobe to tax 3D flash games Tony Parisi
   [Public WebGL] Webgl-Swiftshader-chrome18 John Davis
   Re: [Public WebGL] Webgl-Swiftshader-chrome18 Vangelis Kokkevis
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Glenn Maynard
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Brandon Jones
   Re: [Public WebGL] The state of MRTs David Sheets
   Re: [Public WebGL] The state of MRTs Kenneth Russell

March 31, 12

   Re: [Public WebGL] Webgl-Swiftshader-chrome18 John Davis
   [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   [Public WebGL] Vestigial module syntax in the IDL Boris Zbarsky
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Glenn Maynard
   [Public WebGL] Use of invalid type "unsigned byte" in the WebGL idl Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Glenn Maynard
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Cedric Vivier
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Cedric Vivier
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Glenn Maynard
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Glenn Maynard
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Benoit Jacob
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Cedric Vivier
   [Public WebGL] Typo in IDL for framebufferTexture2D Boris Zbarsky
   [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore Boris Zbarsky

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