The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: March 2012 (date view)



March 01, 12

   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Kenneth Russell
   [Public WebGL] Re: Move OES_element_index_uint and WEBGL_depth_texture proposals to draft Kenneth Russell

March 03, 12

   [Public WebGL] Added conformance test: bufferData on null data -> INVALID_VALUE Benoit Jacob
   Re: [Public WebGL] Added conformance test: bufferData on null data -> INVALID_VALUE Mo, Zhenyao

March 05, 12

   [Public WebGL] Swiftshader/webgl John Davis
   Re: [Public WebGL] Swiftshader/webgl Alvaro Segura
   Re: [Public WebGL] Swiftshader/webgl Benoit Jacob
   [Public WebGL] Re: Swiftshader/webgl John Davis
   Re: [Public WebGL] Added conformance test: bufferData on null data -> INVALID_VALUE Kenneth Russell
   [Public WebGL] Re: Swiftshader/webgl Benoit Jacob
   [Public WebGL] Re: Swiftshader/webgl John Davis
   Re: [Public WebGL] Re: Swiftshader/webgl Cedric Vivier
   [Public WebGL] Blacklisted driver notification Ashley Gullen
   Re: [Public WebGL] Blacklisted driver notification Nat Duca
   Re: [Public WebGL] Blacklisted driver notification Ben Vanik
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Glenn Maynard
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Glenn Maynard
   Re: [Public WebGL] Blacklisted driver notification Benoit Jacob
   Re: [Public WebGL] Blacklisted driver notification Mark Callow

March 06, 12

   Re: [Public WebGL] Blacklisted driver notification Florian Bösch
   [Public WebGL] Re: Swiftshader/webgl John Davis
   [Public WebGL] ANGLE_instanced_arrays extension proposal John Bauman
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Ben Vanik
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   [Public WebGL] A new, complete WebGL game Chris Dalton
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Kenneth Russell
   Re: [Public WebGL] A new, complete WebGL game Kenneth Russell
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Won Chun
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal John Bauman
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Kenneth Russell
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Ben Vanik
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob

March 07, 12

   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Glenn Maynard
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Florian Bösch
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Ben Vanik
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Gregg Tavares (å)
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Glenn Maynard
   Re: [Public WebGL] ANGLE_instanced_arrays extension proposal Benoit Jacob
   Re: [Public WebGL] Re: Swiftshader/webgl Liam Wilson

March 10, 12

   [Public WebGL] Should texSubImage2D accept null like texImage2D does? Benoit Jacob
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Kenneth Russell

March 11, 12

   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard

March 12, 12

   [Public WebGL] Angle John Davis
   RE: [Public WebGL] Angle Philip Stears
   RE: [Public WebGL] Angle Kornmann, Ralf
   Re: [Public WebGL] Angle Vladimir Vukicevic
   RE: [Public WebGL] Angle Kornmann, Ralf
   [Public WebGL] Re: Angle John Davis
   [Public WebGL] RE: Angle Kornmann, Ralf
   [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Re: Angle Jeff Gilbert
   Re: [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Re: Angle Benoit Jacob

March 13, 12

   [Public WebGL] terrain LOD Implementations Tom Sparks
   Re: [Public WebGL] terrain LOD Implementations Tassilo Glander
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Tim Johansson
   [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Re: Angle Cedric Vivier
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Tim Johansson
   [Public WebGL] Re: Angle John Davis
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Gregg Tavares (å)
   Re: [Public WebGL] Re: Angle Benoit Jacob
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Kenneth Russell
   Re: [Public WebGL] String support in DataView Glenn Maynard
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Ben Vanik
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Glenn Maynard

March 14, 12

   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Tim Johansson

March 16, 12

   [Public WebGL] Nullable changes in the spec Tim Johansson
   Re: [Public WebGL] Nullable changes in the spec Gregg Tavares (å)
   [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] Null return values from create* Patrick Baggett

March 19, 12

   Re: [Public WebGL] Nullable changes in the spec Tim Johansson

March 20, 12

   [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Cedric Vivier
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Cedric Vivier
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Cedric Vivier
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Gregg Tavares (å)
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Brian Cornell
   Re: [Public WebGL] The state of MRTs Gregg Tavares (å)
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Gregg Tavares (å)
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Gregg Tavares (å)
   Re: [Public WebGL] The state of MRTs Florian Bösch

March 21, 12

   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Benoit Jacob

March 26, 12

   [Public WebGL] Extensions Alan DuBoff

March 27, 12

   Re: [Public WebGL] Extensions Florian Bösch
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Gregg Tavares (å)
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] Extensions Alan DuBoff
   Re: [Public WebGL] Extensions Florian Bösch
   Re: [Public WebGL] Extensions Glenn Maynard
   Re: [Public WebGL] The state of MRTs Florian Bösch
   [Public WebGL] unsubscribe public_webgl Alan DuBoff
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] Extensions Alan DuBoff
   Re: [Public WebGL] Extensions Florian Bösch
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] The state of MRTs David Sheets
   Re: [Public WebGL] Extensions Alan DuBoff
   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Benoit Jacob
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Mark Callow
   Re: [Public WebGL] The state of MRTs Mark Callow

March 28, 12

   Re: [Public WebGL] The state of MRTs Florian Bösch
   [Public WebGL] About the spec date Benoit Jacob
   [Public WebGL] Adobe to tax 3D flash games RÃmi Arnaud
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   RE: [Public WebGL] Adobe to tax 3D flash games Kornmann, Ralf
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   Re: [Public WebGL] Adobe to tax 3D flash games Tony Parisi
   RE: [Public WebGL] Adobe to tax 3D flash games Kornmann, Ralf
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   Re: [Public WebGL] The state of MRTs Brandon Jones
   Re: [Public WebGL] The state of MRTs Florian Bösch
   RE: [Public WebGL] Adobe to tax 3D flash games Kornmann, Ralf
   Re: [Public WebGL] The state of MRTs Paul Lewis
   Re: [Public WebGL] About the spec date Kenneth Russell

March 29, 12

   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] WebGL performance regression tests! Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Bill Baxter
   Re: [Public WebGL] WebGL performance regression tests! Ilja Friedel
   Re: [Public WebGL] WebGL performance regression tests! Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] WebGL performance regression tests! Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Ilja Friedel
   [Public WebGL] DataView tests added Kenneth Russell
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   Re: [Public WebGL] WebGL performance regression tests! Benoit Jacob
   [Public WebGL] OpenGL ES 2.0 GLSL Conformance Tests Published David Sheets

March 30, 12

   Re: [Public WebGL] The state of MRTs Markus Schütz
   RE: [Public WebGL] Adobe to tax 3D flash games Dustin Malik
   Re: [Public WebGL] Adobe to tax 3D flash games Tony Parisi
   [Public WebGL] Webgl-Swiftshader-chrome18 John Davis
   Re: [Public WebGL] Webgl-Swiftshader-chrome18 Vangelis Kokkevis
   Re: [Public WebGL] Adobe to tax 3D flash games Florian Bösch
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Gregg Tavares (å)
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Florian Bösch
   Re: [Public WebGL] The state of MRTs Glenn Maynard
   Re: [Public WebGL] The state of MRTs Kenneth Russell
   Re: [Public WebGL] The state of MRTs Brandon Jones
   Re: [Public WebGL] The state of MRTs David Sheets
   Re: [Public WebGL] The state of MRTs Kenneth Russell

March 31, 12

   Re: [Public WebGL] Webgl-Swiftshader-chrome18 John Davis
   [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   [Public WebGL] Vestigial module syntax in the IDL Boris Zbarsky
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Glenn Maynard
   [Public WebGL] Use of invalid type "unsigned byte" in the WebGL idl Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Glenn Maynard
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Cedric Vivier
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Cedric Vivier
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Glenn Maynard
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Glenn Maynard
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Boris Zbarsky
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Benoit Jacob
   Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER Cedric Vivier
   [Public WebGL] Typo in IDL for framebufferTexture2D Boris Zbarsky
   [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore Boris Zbarsky