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On Fri, Jan 27, 2012 at 12:00 PM, Ehsan Akhgari <firstname.lastname@example.org>
I'd like to announce a project that we're working on at
Mozilla for automated porting of OpenGL applications written in C/C++
to support OpenGL. In order to accomplish this, we're attempting to
implement OpenGL APIs on top of WebGL, so that the OpenGL calls made by a
C/C++ application would be automatically converted into WebGL calls in
As the next phase of this project, I'm planning to create a library
to convert OpenGL 1.1 calls to OpenGL ES calls. This library will
provide a replacement OpenGL library which can be used in a project to
convert it from OpenGL 1.1 to OpenGL ES. Once this library is finished,
I'm planning to compile it using Emscripten as a compatibility layer
for porting OpenGL 1.1 applications to WebGL. This part of the project
is at the initial design phase at this time, and the code will live in
this (currently empty) repository: <https://github.com/ehsan/libGLonES
Thanks for sharing this information and I appreciate that the code is released under open source license.
If you are interested in this effort, feel free to follow the development on my Emscripten clone <https://github.com/ehsan/emscripten
and the libGLonES repository. There's a lot to be done in this area,
so if you're interested in contributing to this effort, please get in
touch with me, and I will be happy to help you get started!
I am interested. Will follow up with you on another email.
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.