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Re: [Public WebGL] Add ArrayBuffer.slice and Uint8ClampedArray tests now?



Thanks. ArrayBuffer.slice is now implemented and Firefox Nightly is passing this test.

Benoit

----- Original Message -----
> Great, thanks. These tests have just been added to
> typedarrays/array-unit-tests.html. Please post if you see any
> problems
> with them.
> 
> -Ken
> 
> On Fri, Jan 13, 2012 at 7:01 PM, Benoit Jacob <bjacob@mozilla.com>
> wrote:
> > per off-list discussion and
> > https://bugzilla.mozilla.org/show_bug.cgi?id=718128 I consider
> > that this is OK and Mozilla expects to pass these tests very soon.
> >
> > Cheers,
> > Benoit
> >
> > ----- Original Message -----
> >>
> >> The WebGL WG is preparing to snapshot the next version of the spec
> >> soon, near the end of January.
> >>
> >> It would make sense to snapshot the next version of the typed
> >> array
> >> spec at the same time. The typed array spec doesn't currently have
> >> an
> >> independent conformance suite; it's contained within the WebGL
> >> conformance suite, principally in
> >> typedarrays/array-unit-tests.html.
> >>
> >> Would there be any objection to adding tests for the new typed
> >> array
> >> APIs ArrayBuffer.slice() and Uint8ClampedArray now? If we do, then
> >> compliant WebGL 1.0.1 implementations will be required to also
> >> support
> >> these APIs. Since the spec for Canvas' ImageData already
> >> references
> >> Uint8ClampedArray, I think it would be a good idea to move forward
> >> now.
> >>
> >> Thanks,
> >>
> >> -Ken
> >>
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