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Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1
On Thu, Jan 26, 2012 at 12:00 PM, Kenneth Russell <firstname.lastname@example.org>
I think it makes sense to leave these enums as is, just in case it is
desired to allow one compressed texture extension to optionally
provide one or more formats.
The goal of WebGL so far has been if you get an extension you have that feature. Leaving those 2 queries opens up extensions to break that idea. Why not just get rid of them and their by not allow extensions that are likely to break for devs who forget to check?
On Thu, Jan 26, 2012 at 9:53 AM, Benoit Jacob <email@example.com
> I'm curious is there any good reason to keep COMPRESSED_TEXTURE_FORMATS and
> NUM_COMPRESSED_TEXTURE_FORMATS are arguments to getParameter?
> They seem redundant. If you can only enable a format by checking for an
> extension then you can just check for the extensions.
> I would support removing them, then. Less code for us to write :-)
> Assuming, of course, that there is agreement that we want one extension per
> format. Which I'm fine with, I just didn't follow this discussion closely.