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Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1



I think it makes sense to leave these enums as is, just in case it is
desired to allow one compressed texture extension to optionally
provide one or more formats.

-Ken

On Thu, Jan 26, 2012 at 9:53 AM, Benoit Jacob <bjacob@mozilla.com> wrote:
>
>
> ________________________________
>
> I'm curious is there any good reason to keep COMPRESSED_TEXTURE_FORMATS and
> NUM_COMPRESSED_TEXTURE_FORMATS are arguments to getParameter?
>
> They seem redundant. If you can only enable a format by checking for an
> extension then you can just check for the extensions.
>
> I would support removing them, then. Less code for us to write :-)
>
> Assuming, of course, that there is agreement that we want one extension per
> format. Which I'm fine with, I just didn't follow this discussion closely.
>
> Benoit

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