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Re: [Public WebGL] Depth Texture Extension




On 2012-01-24, at 5:04 PM, Florian Bösch wrote:

So I think that's settled, the call gl.texImage2D with a TEXTURE_2D_CUBE_MAP_* and a depth component format should should be an error then.

What enum names do we use for the format and internalFormat?

You use the same tokens as in OES_depth_texure.

/Daniel/

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                        Daniel Koch -+- daniel@transgaming.com
Senior Graphics Architect -+- TransGaming Inc.  -+- www.transgaming.com