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Re: [Public WebGL] Depth Texture Extension
On Tue, Jan 24, 2012 at 4:53 PM, Marco Di Benedetto <firstname.lastname@example.org> wrote:
it is useful, e.g. you may want to create an environment map AND preserve also depth values (depth buffer) per face rather than just color values (color buffer).
I agree that it is useful. I'm merely doubting that the functionality actually exists in hardware, and that the functionality in D3D and Desktop OpenGL is actually prevented by the driver (if it exists in hardware).