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Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter



Creating a second view like you showed doesn't work, it copies the whole buffer.
Try the following code:

var buf = new Uint8Array(100);
var buf2 = new Uint8Array(buf, 20, 40);
console.log(buf);
console.log(buf2);

It might work if I use actual ArrayBuffers, but for that I will have to change my whole code.