That's not the problem here. We will do this anyway. As we expected a better performances from WebGL than from 2D Canvas we would like to make sure that as many players as possible will use WebGL instead of 2D canvas. If their browser have no WebGL support at all this is easy as we just can recommend to install one that have support.
My problem are these 15% that have a browser with WebGL but have other problems. The spec is not clear if this status message is just a technical one or something that is understandable enough for a common user to fix these problems without additional support. Don't get me wrong I am happy that the new draft contains a feedback method that give us more details. I am just trying to figure out what we can do with this feedback.
Von: email@example.com [firstname.lastname@example.org] im Auftrag von Ashley Gullen [email@example.com]
Gesendet: Montag, 9. Januar 2012 17:38
An: Kornmann, Ralf
Betreff: Re: [Public WebGL] Context Creation Error Event
If getContext() returns null when requesting a WebGL context, you can just call getContext("2d") and you get the 2D canvas you can fall back to.
On 8 January 2012 23:31, Kornmann, Ralf <firstname.lastname@example.org> wrote: