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[Public WebGL] Re: WebGL security
silverlight 5 has vertex and pixel shader 2.0 support, reach profile
On Saturday, January 7, 2012, Florian Bösch <email@example.com> wrote:
> On Sat, Jan 7, 2012 at 2:30 PM, John Davis <firstname.lastname@example.org> wrote:
>> Has Microsoft issued any explanation as to how/why the Silverlight 5 3D implementation recently released is secure and webgl is not? Both basically have the same functionality.
> To my knowledge they have given no detailed explanation. But one of their proxies issued a security warning around that time to do with time-attacking pixel values obtained from sources across domains (you shouldn't be able to access those). In my opinion the attack is quite useless, since it requires time-delays bigger then one millisecond to be even measurable in JS. since you'll want color, you need a measurable difference (say 1ms vs. 2ms) for each color of each channel for each pixel, so decoding one pixel would take 1.5 seconds (at best), decoding a 150x30 image (captcha sizes) would take nearly two hours (during which time the users machine would hardly be operable).
> I have tried to look into Silverlight 5 features, but I could not find any coherent source of API documentation. I can only surmise that Silverlight 5 does not support shaders at all, and is just a fixed function forward shading polygon rasterizer. Please correct me if that is a wrong impression.