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Re: [Public WebGL] Shared resources between contexts
On Fri, Jan 6, 2012 at 11:04 AM, Mark Callow <email@example.com> wrote:
But you are not "using multiple contexts". There is a single
context. No amount of verbal contortions can overcome that point.
If two contexts are wished to be synonymous. Then there is no difference between two references to the same context, and two contexts referencing the same underlying OpenGL/DirectX context. Those contexts are the same, because they're the same, and therefore they're the same, just because they're really just the same. Therefore #3 is satisfied without furtehr semantic contortions.