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Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL



I agree that OES_texture_3D would be nice but there are workarounds.

Sure they are not perfect and they are certainly slower than actual 3d textures but for color mapping they might not be prohibitively slow

See 
http://webglsamples.googlecode.com/hg/color-adjust/color-adjust.html